

That means that artists are rendering final frames as fast as they can create them. This makes photoreal CG as in real time is as easy as pointing and shooting a real camera. Octane X is built on the industry’s first and fastest unbiased GPU render engine, following the laws of physics and light precisely. Octane X is truly a labor of love, and we can’t wait to get it into the hands of our Mac and iOS customers later this year“ continued Urbach. “Octane X will be leveraging the unprecedented performance of the new Mac Pro to take interactive and production GPU rendering for film, TV, motion graphics, and AR/VR to a whole new level. We couldn’t be prouder to have Apple reveal the results of this multi-year collaboration to the world today at WWDC.” said Jules Urbach, CEO of OTOY. OTOY has been working with Apple to perfect Octane on Metal. “Like so many Octane users, we care about the Mac, passionately.

It is the culmination of a long and deep collaboration with Apple’s world class engineering teams. Octane X has been rebuilt from the ground up in Metal for the all-new Mac Pro and the latest generation iPad Pro.


unveiled Octane X – the 10th anniversary edition of OTOY’s industry leading GPU renderer OctaneRender® at Apple’s World Wide Developer Conference. SAN JOSE, CA – June 4rd, 2019 – OTOY, Inc.
